Tuesday, May 3, 2011

'You Know UNO?'






This is the title of an interesting and informative article came on today's 'The Hindu' daily.This article is all about the interesting four colour popular card game UNO which I learned before a couple of weeks ago.Merle Robbins , a barbershop owner and card lover,invented UNO in 1971 in Reading , Ohio.For me UNO is a part of daily life. Now the game celebrates its 40th anniversary.Unlike other indoor games here we can plan our moves and surprise the opponent.It is a mind game too as one gets to think constantly and use our brain cells.There is a lot of fun while playing as friends can gang up against one another.However there is one important thing to remember while playing:Do not forget to scream 'UNO' if you emerge the winner!

Wednesday, January 20, 2010

Delhi auto expo 2010

Promising cars in 10th auto expo










Wednesday, December 30, 2009

My project

A machine vision system for measuring the dimension of A disc and surface roughness evaluation

Abstract:
This project proposes a machine vision system for inspecting the dimension of discs. The system consists of a personal computer with a frame grabber, a black and white progressive scan CCD camera, and a mechanical device with a stepper motor controlled by a special controller. The proposed machine vision system allows fast, accurate, reproducible, and robust 100% inspection of discs and as such may be a valuable tool for ensuring high-end-product quality. The machine vision system is, thus able to keep up with the disc production process, inspect every disc and reject defective ones. Also the surface roughness of the object is found by using intensity histograms.

Machine vision system

Machine vision (MV) is the application of computer vision to industry and manufacturing. Whereas computer vision is the general discipline of making computers see (understand what is perceived visually), machine vision, being an engineering discipline, is interested in digital input/output devices and computer networks to control other manufacturing equipment such as robotic arms and equipment to eject defective products. Machine Vision is a subfield of engineering that is related to computer science, optics, mechanical engineering, and industrial automation. One of the most common applications of Machine Vision is the inspection of manufactured goods such as semiconductor chips, automobiles, food and pharmaceuticals. Just as human inspectors working on assembly lines visually inspect parts to judge the quality of workmanship, so machine vision systems use digital cameras, smart cameras and image processing software to perform similar inspections.

Machine vision systems are programmed to perform narrowly defined tasks such as counting objects on a conveyor, reading serial numbers, and searching for surface defects. Manufacturers favour machine vision systems for visual inspections that require high-speed, high-magnification, 24-hour operation, and/or repeatability of measurements. Frequently these tasks extend roles traditionally occupied by human beings whose degree of failure is classically high through distraction, illness and circumstance. However, humans may display finer perception over the short period and greater flexibility in classification and adaptation to new defects and quality assurance policies.

All hope is lost for Copenhagen climate treaty

A world treaty on climate change will be delayed by up to a year and is likely to be watered down because countries with the highest greenhouse gas emissions are refusing to commit to legally binding reductions.The admission that no treaty will be signed at Copenhagen marks the failure of the process agreed at a UN meeting in Bali in December 2007, when industrialised countries agreed to deliver a binding climate-change agreement within two years. The delay has angered developing countries, which say they are already suffering from man-made climate change.Delegates from 190 countries are now trying to agree a new timetable for signing a treaty but it is likely to be vague and contain no clear deadline.

Low-floor buses

A low-floor bus is a bus that has no steps between one or more entrances and part or all of the passenger cabin. Being low floor improves the accessibility of the bus for the public, particularly the elderly or infirm, or those with push chairs, and increasingly, those in wheelchairs.

In the modern context, “low floor bus” refers to a bus that is accessible from a certain minimum height of step from ground level, to distinguish it from some historical bus designs that did feature a level interior floor throughout but with a relatively high floor height.
Many low-floor buses are low-floor over only a part of the bus, with the rear section raised to accommodate powertrain equipment. Van Hool has a series of “side-engine rear-drive” buses that puts the engine off to one side of the cabin longitudinally, to maximize usable cabin space.

Most bus manufacturers achieve a low floor height by making rear-engined rear-wheel drive buses with independent front wheels, so that no axle is needed to pass under the floor of the passenger compartment.

For smaller buses, such as midibuses, the low-floor capability is achieved by placing the front wheels ahead of the entrance. One of the last types of buses to gain low-floor accessibility as standard was the minibus, where a similar front-wheel arrangement allows around 12 seats and a wheelchair space to be accommodated in very small low-floor minibuses, such as the Optare Alero and Hino Poncho.

Accessibility was previously achieved in paratransit type applications, which use small vehicles with the fitment of special lifts. The inception of small low-floor buses has allowed the development of several accessible demand-responsive transport schemes using standard ‘off-the-shelf’ buses.

Low-floor buses usually include an area without seating (or seating that folds up) next to at least one of the doors, where wheelchairs and perambulators can be parked. This is sometimes not the only purpose of this area, though, as many operators employ larger standee areas for high occupancy at peak times. Despite the space existing, operators may also insist that only one or two wheelchairs or pushchairs can be accommodated unfolded, due to space/safety concerns.

An interesting implementation of the low floor design exists in Australia, where Custom Coaches makes a “Hybrid” variant of its CB6O bodywork. These buses combine a smaller low floor area with a small underfloor bin for some luggage. Whilst these buses do not provide a full amount of luggage space, they can be used to house more luggage than what can be held inside the bus itself. Another drawback is the arrangement means the section of the bus that is at kerb height is very short-consisting of enough space to house the wheelchair area and then rising up, to accommodate the luggage bin. These buses also lack the ability to have a centre door.

A disadvantage of the low floor is accommodating the bus’s own wheels. With the low floor, the wheels protrude into the passenger cabin, and need to be contained in wheel pockets of waist height, and this occupies space which would otherwise be used for seating. Seating layout for a low-floor bus therefore requires careful design

Low floors can be complemented by a hydraulic or pneumatic ‘kneeling device’, which can be used when the bus is not in motion, tilting it or lowering it at the front axle even further, often down to normal kerb height. Though such technology has been available and in use on high-floor buses since the 1970s, it is of significant utility on low-floor vehicles only where it enables less-mobile passengers to board and leave the vehicle without help from others. Many vehicles are also equipped with wheel-chair lifts, or ramps which, when combined with a low floor, can provide a nearly level entry.

Biomimicry

Biomimicry (from bios, meaning life, and mimesis, meaning to imitate) is an ancient concept recently returning to scientific thought that examines nature, its models, systems, processes, and elements— and emulates or takes inspiration from them to solve human problems sustainably. Scientific and engineering literature often uses the term Biomimetics for the process of understanding and applying biological principles to human designs. This includes biomaterials, biomechanics, biological systems composed of individuals of one species (e.g., schools, herds and swarms), or multispecies ensembles.
Biomimicry is an innovation method that seeks sustainable solutions by emulating nature’s time-tested patterns and strategies, e.g., a solar cell inspired by a leaf. The goal is to create products, processes, and policies—new ways of living—that are well-adapted to life on earth over the long haul. In 2009, Northwestern University’s Mary and Leigh Block Museum of Art presented a film series based on the idea of Biomimicry. The eponymous series addressed issues of advanced cybernetic technology and how its integration subverts conceptions of humanity and consciousness, forcing society to question the division between nature and creation.